Facet 3.2: Creativity
Multimodal
Creativity for many of the participants included accessing, using, and creating within multimodal digital and media productions that incorporate or apply text, icon, image, audio, video, and graphic formats. This meant “understanding how to convey messages, through media in different ways, not just print literacy … we have to be much more well-rounded” (Aquila). In Perseus’ artifact, there was explicit mention of using open, collaborative environments for idea sharing of multimodal resources and the acquisition of multimodal composition skills. For Merak, the drive to engage with multimodal resources emerged from their work in graduate studies where:Both Andromeda and Rigel mentioned multimedia and transliteracy as an entry or gateway into learning and synergistically using “what we need to use in order to learn”. Dorado connected “critical literacy work that's more print based and multimodal with the digital”, specifically when “looking at an ad the way you would a picture book, like looking at the colors and the text and the font, you know, but the video version, or the digital version”. Creativity was elemental in the facets of multimodal productions, as exemplified in the digital artifacts the participants shared.my curiosity and seeing some of the value in, for example, wanting to present kind of multimodal papers and wanting to remix images, or add video, or like at the time Prezi was kind of new at my faculty. I became like the Prezi ambassador, just because I liked the idea of these kinds of zooming in and out and seeing a visual representation of research that you could kind of manipulate and play with as you went (Merak).
Aquila saw creative works, particularly remix, as a core element in their MDL:
For Leonis, creative multimodal production with image and video were ubiquitous within their practice:I don't have students create essays, I figured by the time they're in my course, they know how to do essays. So, we always explore media. For example, students reflect and create multimodal summaries of learning in five minutes for the end of each class.
Alternatively, Perseus brought a critical lens to the creative use of multimodal learning in teaching environments, focused on the challenges of video enabled teaching spaces resulting from COVID pandemic teaching:But the whole multimodal, being able to share video images online. I mean, really, everybody's doing that now, right? I mean, isn't that really the ultimate? When you think about Tik Tok and what's going on there or even Instagram when they brought in the video. … I'm doing a project right now … with a teacher about photography. And it's actually in a social studies part of the curriculum. We're looking at how culture and identity are embedded in photographs. So, I'm really interested in the visual part of digital. But my training is more in multimodality. So I'm always skirting between the critical and something else (Leonis)
Applying a critical lens to multimodal creative production was one facet of MDL within an OEPr.The modality that we've been kind of moving around and back and forth from this online sort of thing isn't a good fit for everyone. And I mean, I can certainly attest to that in my own home. I know that there are a lot of students for whom an overwhelming sensory environment is an issue (Perseus)
Production
Creative production, as part of MDL in an OEPr, was not just for the purpose of sharing beyond a course. Perseus questioned “When students create content that they share openly online (e.g., websites, digital artifacts, SM posts, accounts, channels) are their interests as learners served?” The challenge in creative productions was ensuring authenticity in the process and products – the content, the conversations, the assignments, and the learning activities – and ensuring these meaningfully related to a course of study. For Polaris, and echoed by Aquila and Leonis, multimodal productions “became a real opportunity into building my ability to create using digital tools, which then became the driving force for further deepening my media and digital literacies, which became more apparent and necessary as sharing became possible.”When considering the integration of media productions into a course design or within assignment submissions, there needs to be explicit instruction of components relevant to MDL since you “can't just make an assignment that requires students to use technology and say I'm doing MDL because you're not. You're integrating technology and maybe fairly effectively, but you're not supporting future teachers in building their digital media literacy” (Polaris). When crafting multimodal artifacts for assignments, Aquila suggested that production included the process and use of “remix, … getting them to understand that you don’t need to create things from scratch, that remixes are new creations in and of themselves. And that it's a way of actually honoring the intellectual property of others.” It was through the active process of creating a product, using a variety of media and mediums, in concert with explicit instruction and critical questioning, that MDL not only served the needs of participants in this study, but also the students they served.
Performance
Performance was both noun and verb in the MDL of the participants’ lived experiences with OEPr. For many participants, teaching was an act of performance. When supported with digital technologies, these performances could be done beyond traditional boundaries of time, place, space, and audience. In face-to-face teaching environments, performance factors constrain and contain the acts and actions of the performers, teachers, and educators. Performance for media and digitally literate teacher educators meant fluidly shifting the practice from a physical stage – from places like classrooms, lecture halls, or seminar rooms – to digital spaces where media and design elements set the stage, and the media infused digital creations shared the event.In the lived experiences of the participants, when creating performances of their teaching in open, web-enabled and digital spaces, their perfected multimedia productions were shaped by facets of MDL. In shining a light through these facets, some of the edges of MDL ideologies and values are reflected. From Lyra’s experiences:
researching, teaching and academic publishing in the open has also reflected my commitment to the horizon and disrupting the status quo, interrogating practices that are past their best by date, and ensuring that the underrepresented in the academy … were more visible and their voices heard (Lyra).
The aspiration to center the voices of marginalized and under-represented populations in openly shared media productions, was a foundational tenet of OEPr as noted in the experiences of Andromeda, Aquila, Leonis, Merak, Orion, Perseus, and Sabik. For Sabik, this highlighted the:
Izar mentioned creating a “community of voices” to craft learning activities and events in open spaces in order to “make good use of what you find to develop content and ideas and bring the outside world in as much as possible”. For Leonis it was seen as a performative opportunity for “this expression online, with a real authentic audience that, you know, we didn't have before”.social justice side of open education in terms of giving voice to scholars and to educators, to students, who traditionally don't get to have their voices represented. I think with truth and reconciliation in Canada, with our move towards decolonization, I think open education can play a very important role with this (Sabik).
In Merak’s lived experiences the challenge in course design, as the ultimate performative product, was to “sort of break out of the constraints of crisis, to be able to design in ways that are truly humanizing and enable connections”. For Lyra, these connections related to their co-creation with students as part of the performance of teaching and within student-centered learning design. This was evident in their practice of “co-creating assessment rubrics, we're co-creating the criteria, the levels of performance, the ways that we describe high quality work”. Rigel also included performative tasks in their media productions in course designs with OEPr, since spending
When considering the performance at the end of a production process, Vega critically examined the “investment in time”, their own and that of their students, before making decisions that impacted the production side of their OEPr. Merak’s thoughts hint at the importance of this performativity as a way to take OEPr to a higher level as a teacher educator in order that “our teacher candidates will be able to see that this is a worthy profession, because here are the voices that are speaking so authentically about what they're doing in the field”. Thus I noticed that creative performance was part of the ethos of OEPr and exemplified in the MDL experiences of the participants in this research.a lot of my career on like, let's get rid of the exam. What are you trying to test with your test? … But when it's for performance, it's like that's an ultimate goal. But so many people's epistemology is based in this idea of what knowledge is, that it's just this banking model. But I don't want to call it banking model anymore (Rigel).